Top 5 Best Attachments in Vanguard

The gunsmith feature in Call of Duty Vanguard has been taken up to the next level; we have access to so many different attachments and especially early on in the game’s lifecycle. This isn’t very clear, and it might be overwhelming to a lot of people.

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So I wanted to help you guys out with creating your class setups, and in today’s article, I wanted to look at the top five attachments or attachment stats that you want to be looking for when creating your class setups in Vanguard. Keep in mind throughout this article, I’m not going to be talking about barrel attachments or magazine attachments because these are unique to each weapon. Those will be covered in my gun Guide series, where I dive deep into the status of each one of the weapons individually.

Today, I wanted to focus on available attachments, at least a wide variety of weapons. Some of these won’t be available on every gun; at least for all, they are available on multiple weapons. Hence, they’re the types of attachments you at least want to keep an eye out for, and if it’s available on the gun, I recommend using it.

So kicking it off. Let’s talk about an attachment that I’ve already made a video about, and it’s going to be no surprise that it’s in this article.

Proficiency – Vital

This is vital proficiency, and with this, it just increases the area on the body where you’re able to deal critical damage or headshot damage essentially. And since that headshot damage multiplier is so high in Vanguard on most of the weapons.

This is an incredibly valuable attachment that will often reduce the number of shots it takes to kill, so it’s almost like this is stopping power from the past for Call of Duty. If a gun has access to vital proficiency, you should be using it.

Next up, I want to talk about a specific attachment stat that you want to know when creating your class setups. This isn’t a particular attachment. This will apply to several of the attachments, so it’s more so just one of those stats you want to look out for.

Flinch Resistance

And this is flinch resistance. Flinch is a vital stat in Call of Duty when you have a high amount of flinch. It massively decreases the odds that you will be winning your gunfight if you’re challenging people at medium to longer ranges.

Now for SMGs are guns that you’re planning on using just up close and personal. You don’t have to worry about flinch resistance all that much. On assault rifles, flinch resistance is essential and on marksman rifles and sniper rifles, flinch resistance is an absolute necessity, in my opinion, if you want to be experiencing the true potential of those guns because if you do have a marksman rifle or a sniper rifle in your hands, your flinch is going to be much higher than if you’re using one of the other guns in the game.

So again, this isn’t a particular attachment it’s more so just an attachment stat that you want to look out for. And you always want to try your best to increase your flinch resistance and stay far away from any attachments that harm your feelings resistance if you’re planning on challenging gunfights at mid to long-range.

Proficiency – Gung-Ho

Moving on to our third attachment to keep an eye out for, this is another proficiency, and this is Gung-Ho now with Gung-Ho; this allows you to fire while sprinting. But unlike Gung-Ho from the past couple of Call of Duty games where it didn’t improve your sprint out time, it would only allow you to continue firing well sprinting after the sprint time completed in Vanguard Gung-Ho eliminates the sprint to fire time.

This means if you’re sprinting and you pull the trigger with a gun that has Gung-Ho on it, it will fire immediately. There’s no delay whatsoever. And if you’re an aggressive player, this is an absolute game-changer. You can sprint around the map if you run into somebody you get caught sprinting, you can just delete them before they can even get aim down sight on you, which is a considerable change compared to what we usually experience even with SMGs, your standard sprint out time is relatively slow when you compare it to the time to kill up the game.

And if you do get caught sprinting, you usually won’t even have a chance to fire a bullet before you’re dead. Whereas with Gung-Ho, now you’ve got a pretty decent chance in that gunfight, and this allows you to sprint around the map quite freely with basically zero punishment for sprinting. So like I said, this is an absolute game-changer and must-have if you’re using SMGs or shotguns in the game.

Then moving on to the next one. This will be a specific stat you’re looking for rather than an attachment, and this is the accuracy stats. Now, I covered this in great detail for those who missed my post yesterday, and I’d highly recommend checking it out because it is quite eye-opening. But in Call of Duty Vanguard, most of the guns will have aim down sights spread or aim down sight bloom which means the bullet won’t go directly where you’re aiming it when you pull the trigger and this spread on a lot of the guns at least is wide enough that you’ll be noticing this at mid to longer ranges.

You will be missing shots that are directly on target just due to this inherent inaccuracy. And this is where the accuracy stat comes in. When you’re creating your class setups, the more attachment you have on your gun that increases this accuracy stats, the tighter that spread will be, and the more likely it is that you’re going to be hitting your target when you’re on target.

On the flip side of this, you generally want to stay far away from any attachment that will reduce the accuracy stats. There are very few exceptions to this. Even if you’re using an SMG and planning on playing relatively up close and personal, I’d still recommend staying away from accuracy-harming stats. And when possible, I’d still be looking for attachments that will improve that accuracy stats.

 

And finally, there’s one last type of attachment that I highly encourage you guys to use if you’re looking to improve your gameplay performance overall, especially early on in the game’s lifecycle where many people are still learning the maps and the routes and the spawns. Therefore they’re relying quite heavily on their minimap.

Additionally, it seems like the radar perk is a prevalent choice. Many people are running that if you fire a non-suppressed weapon, you’re going to be showing up as a.on the radar, and that’s going to make you a free kill for many players out there. The good news is for the first time; I believe we have two different options for staying off the radar in Vanguard from two utterly different attachment slots.

Muzzle – MX Silencer

The first option is the more traditional option: using a silencer, one of these silencers or suppressors that they have in the muzzle attachment. Most guns will have access to at least two suppressor options. You can use those to stay on the radar.

Ammo Type – Subsonic

The other option that you have. If you want to use a different muzzle attachment, you can use the subsonic ammo type. This will also keep you from showing a red dot on the enemy’s radar even when you’re not running a suppressor. On your end, it does look a little bit weird if you’ve been playing Call of Duty for a long time because you can see and hear that you’re not using a suppressor, but with those subsonic rounds, they will keep you off the radar the same as a suppressor will.

So I’d recommend at least on a lot of your setups; you should be running at least one or the other on your gun, either that subsonic ammo type or a suppressor from the muscle section.

And with that, that’s going to wrap it up for today’s article on the Top Five attachments and attachment stats that I’d be looking out for currently while creating my class setups. Suppose you pay close attention to these attachments and these stats, and you include them when appropriate for your weapon and playstyle. In that case, they can significantly impact your ability to win gunfights and stay alive longer in the game.

Now, of course, these are just my top five after extensive testing with a ton of the attachments are of course; if there’s any that you feel should have been on this list that I missed, please let me know in the comment section down below.

Hopefully, this content helped you guys out; if it did, let me know by dropping a comment using the comment section down below.

If you are new to our blog or haven’t”’ already subscribed to our push notification, I am always covering everything going on in Call of Duty, Loadouts, Tips, News, Updates. Go ahead and push the bell icon on the bottom left side of this post to subscribe; it would be seriously appreciated.

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