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Best MP-40 Loadout Vanguard | Mid-Long Range

If you guys are looking for an MP-40 classical, literally obliterate people at all ranges, you’ve come to the right article. I’ve been playing with the MP-40 Since the day this game came out, and I got tired of using it because the thing just sucked at range. I switched over to STG-44. But I recently came back to the MP-40 to make one class that could work out close-mid and long-range, and I think I finally made it, and the good thing about this is like me, you do not need to be at such a high level on this weapon to build this class. It’s overpowered, it’s insane, and it is super accurate at almost every single This is barely any recoil.

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Best MP-40 Loadout Vanguard

  1. Muzzle – Mercury Silencer
  2. Barrel – Krausnick 317MM 04B
  3. Optic – Slate Reflector
  4. Stock – VDD 34M Padded
  5. Underbarrel – M1930 Strife Angled
  6. Magazine – 7.62 Gorenko 32 Round Mags
  7. Ammo Type – FMJ Rounds
  8. Rear Grip – Leather Grip
  9. Proficiency – Steady
  10. Kit – Fast Melee

Welcome back to another Vanguard content. And today, we’re going to be talking about the MP-40, A long overdue article that I probably should have done a little while ago. But I wanted to test out this gun. See what kind of classes we could make, and yeah, I didn’t want to throw any class up for you guys.

Now, this class is not going to be your traditional MP-40 class. It might not even look like any class that you’ve ever used before. But you’ve got to trust me if you’re trying to use this gun for just close range. This is not the class you want to use if you’re trying to use it for close range, mid-range and long-range. This is the class you wish to use.

Alright, let’s get into it.

Muzzle – Mercury Silencer

The first thing you want to run is the muzzle, and that is the mercury silence or not; the mercury silence is excellent, but you do lose something that kind of sucks and that is damaged range do lose some of that, but it’s not the end of the world. You get sound suppression, and you get recoil control.

Barrel – Krausnick 317MM 04B

You got to use suppressors, and you just got to the barrel is going to be the crown and Nick 317 millimetre oh four B or 04 B or however you want to say this is highly accurate and controllable. This means that there’s not much weapon Bloom to the gun, and the recoil is very controllable. You also get reduced scope sway and gun Bob so that when you’re just aiming down sights to the guns not going left to right as your characters breathing and stuff.

Optic – Slate Reflector

And again, you can choose what you want here, but I went for the optic slate reflector; now I’m going to say if you’re going to use one, either the slate reflector or the G 16 2.5x. Those are both excellent options.

Stock – VDD 34M Padded

So the next attachment will be the stock, and this is the VDD 34M padded. This one’s great. This one again, if you’re going to use any attachment, throw this onto your MP-40. This one is insane. It’s really good. I’ve used the other ones I haven’t locked, and they don’t make a difference.

Underbarrel – M1930 Strife Angled

The underbarrel is the M1930 Strife Angled. Again, you get another +2 accuracy, +1 aiming stability, then again, the accuracy on this thing is good. It just means that there’s no weapon blue.

Magazine – 7.62 Gorenko 32 Round Mags

Now in the gameplay. I’m not using a magazine. I’m still not sure if I want to use a magazine if I’m entirely honest with you guys. But for the sake of it, if you guys do like to throw one on, the one that I recommend is the 7.62 Gorenko 32 Round Mags. This gives you +5 recoil control and accuracy, which I mean the gun without it is still excellent.

Ammo Type – FMJ Rounds

I don’t know. Yeah, but FMJ rounds on nice you could shoot through the walls, he could shoot a lot of stuff. Then he works hand in hand, especially if you have that. I think it’s a perk where if you shoot someone, they get highlighted, and you could see them through walls. You could continue shooting them with FMJ rounds, and they will go down, and that’s nice.

Rear Grip – Leather Grip

The actual rear grip is the leather grip; this gives you just ADS speed; now, I want to see if I can unlock any other ones after this. I think if I do get I might go for the fabric grip. This gives you ADF speed that gives you sprint to fire speed, which we need in this class. And it gives you hipfire recoil recovery, which is nice.

Proficiency – Steady

The next attachment is proficiency, and I go for steady. This reduces movement penalties. So if somebody shoots your legs and they have, I think again it’s a perk. I’m not sure, and I think it might work against that where it slows you down. It’s going to work against that. Also, we have attachments where our movement speed is really slow. This reduces that as well. This is important to have, especially when using an SMG; you want to move fast still. You want to still have this on your gun for sure.

Kit – Fast Melee

And the final one in the kit, and I’m putting on Fast Melee. Now Fast Melee is excellent, but I’m going to put on Fully Loaded once I get done a lot; now Fast Melee a few like meleeing it’s awesome for me, and I might Melee once every three games, so it feels useless to me. But like I said, once I get fully loaded, that’s going on in my class.

Hopefully, this content helped you guys out; if it did, let me know by dropping a comment using the comment section down below.

If you are new to our blog or haven’t’ already subscribed to our push notification, I am always covering everything going on in Call of Duty, Loadouts, Tips, News, Updates. Go ahead and push the bell icon on the bottom left side of this post to subscribe; it would be seriously appreciated.

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