Modern Warfare 2 Gunsmith: New Customizable Attachments. Being able to modify your guns is a significant feature in Call of Duty, and over the past few years, there have been many different options. This year is the same; let’s find out what Infinity Ward has in store for us.
The gunsmith system was introduced in MW 2019 and was a huge success. There was an era when the only choices were speedy magazines or extended ones, and now, we can effectively create new weapons by changing the calibers and the caliber of magazines. In the coming MW II, Infinity Ward will go even further with their revamp of the gunsmith mechanism. It will be easier to design yet more complex regarding attachments. Therefore, let’s look into all the particulars.
READ MORE: Modern Warfare 2 | Everything You Need To Know
Before we get into the good, the images below are replicas of the photos XclusiveAce was displayed in the game by Infinity Ward and are not actual MW II pictures. The game may be in its last stages, but the above can be altered.
You may have noticed the button at the bottom left-hand side that reads “Go to Firing Range” We already knew that the firing range was available for the MW II; however, it’s nice to know that we’ll have immediate access to the gunsmith, which means we can try the range whenever we make anything. It’s been a long time since it was announced.
What is the work of Modern Warfare 2 Gunsmith?
As you can observe in the above image, you can see that it is clear that the gunsmith is divided into two parts. There will be attachments on top and weapons in the middle. It is important to note that, even though it reads three attachments / 0 attachments, Infinity Ward confirmed that the number would be altered or, at the very least, debated. Hence, three attachments aren’t likely to be the number used in the final game. Let’s hope it does not go as far as Vanguard, in which there’s no compromise.
The attachments will essentially be the same as they were previously. They’ll give you minor enhancements that can improve your weapon’s performance; however, they aren’t sure how to define the term. Similar to the optics, they improve your vision; however, it’s the same gun and isn’t a significant modification to the gun itself. Attachments are a great way to meet personal requirements you would like the gun to meet without altering the gun itself.
We are moving on to the most exciting part – the weapons parts. According to XclusiveAce, you must fill in each of the four slots. These parts will have a more significant impact on your gun than attachments. For instance, a barrel can tell you if this gun is a heavier long-range weapon or just a light one that is more suitable for close-quarter gunfights. These components will allow you to build a different model of gun. In the game Modern Warfare 2019, you might be able to convert certain ARs to an SMG and reverse the process, but it seems like we’ll be able to create significant changes to the gun and even alter the magazines’ capacity are made. This is an exciting idea. We’ll wait until we have it in our hands and see what we’ll be able to modify.
Modern Warfare 2 Gunsmith Customizable Attachments
The above image is an example given to content creators earlier this week. As you can observe, you can alter attachments according to your preference. For instance, if you’d like greater control over recoil, you’ll shift the adjuster towards the heavier side. When you do this, you’ll lose ADS time; however, in the case of an AR designed to last, you’re not looking for an excessive ADS time since the only thing you’re interested in is better control of recoil.
A gunsmith is straightforward, and users will quickly learn to use it. However, these attachment adjustments bring a new level of complexity to the gun and the game. According to some reports, weapons will have about 50 different attachments. If you could adjust every just one, maybe not optics, that would be endless possibilities, and finding the perfect weapon for you could require a longer time. I’m doubtful about this, and it makes me anxious, as it is possible to adapt the weapon to your playing way, but also attachments and turn weapons crazy in one place. I’m guessing that quick scopers will go to all-in on ADS time and sacrifice other aspects, and it will not matter since all they care about is getting the shortest ADS time they can. No one has gained access to this feature yet, so we’ll need to wait for more details, or until the beta is released, we’ll be able to try it ourselves.
MW II Will Have Weapon Trees
MW II could be revolutionizing the method of unlocking attachments within the game by introducing unlocked trees. What is this all about? It implies that unlocking the attachments will be much faster and simpler.
In this instance, that was presented that we are using the M4 rifle. In its unlock tree, we can find two other weapons, the M16 and the LMG Fightlite, which are a part of the M4 weapon family but are different weapons. If you begin using the M4 to unlock the .458 SOCOM attachment, you will be able to unlock this attachment on all weapons that are in the unlock tree. Therefore, if you begin using the M4, unlock the attachment, and continue practicing until unlocking the M16, the attachment will immediately be available for the M16. You don’t need to grind for hours to unlock the weapon. This is an enormous benefit to all who are playing Warzone but don’t own access to the game and aren’t motivated to level up every weapon in Warzone.
That’s all that was made clear regarding the gunsmith and how everything will function. This is an exciting idea regarding being able to alter the attachments. I like the idea of unlocking the tree’s capabilities and how it can make leveling guns easier. If you’re looking for a fuller explanation of what it is, you can check out the XclusiveAces video below.